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June Championship Results Posted on Wed 01 Jul 2009 19:01 in Server and Site News
Whiskey
Site Admin


[SKC]RichKiD.uk=5177.26
[SKC]ViRuS=4000.83
Mach5=3838.66

Well done!

Looking at the points it seems that the server has a been a bit more active. Hopefully this will continue through the summer!


Comments (7)

Development status summary for May/June Posted on Tue 09 Jun 2009 17:36 in Server and Site News
TD Mystic
Site Admin


jhxp wrote:
Since the last update we have made quite a lot of progress: our SVN repository has received over 300 new revisions - that's averagely roughly ten updates per day! And there were days where our changelog would show basically endless lines of hourly updates made to the mod. This made us reach that boundary 1000th svn revision, and actually go beyond it.

Such progress rate sadly won't be kept in the upcoming weeks though, as one of the developers - lil_Toady - had to go to the army, and many other dev team members will have exams. On a bright side however, our past long-time developer MrJax has decided to rejoin the development team, so that should compensate things a bit.

Notable changes made since the last post:
  • Ryden has done LOTS of work on optimising client's and server's bandwidth usage, by cutting player pure sync packets size by half, and improving vehicle sync packets as well
  • This has also resulted in code clean ups in various parts of the mod, which we expect to fix some of the other problems in the mod (like animation desync - sliding)
  • By default, three single player weapon glitches which can be used by players to gain an advantage in multiplayer (quick reload, fast move and fast fire) are now disabled. Please keep in mind however that these glitches might be enabled when needed/wanted by server owners or gamemode coders - we have introduced setGlitchEnabled server function for that.
  • Spraying tags should be fully disabled now - this should prevent mass crashes when trying to spray such a tag
  • Further work on custom models support (fix for collision replacing, added engineSetModelLODDistance function)
  • Sniper rifle range was increased - also nametags can be now seen from distance while sniping
  • LAN broadcasting for server is now independent of ASE broadcasting setting, also introduced own implementation for ASE protocol
  • Several server crashes were fixed (including so-called 'trailer crash')
  • Tweaks and fixes for server browser, pings list, linux server, streamer, CEGUI, custom objects, paintjobs, peds, trains, map downloading, resource support, default ACL configuration and MTASA installer


Full list of changes can be found here.

Our resource repository also went through a bit of changes (about 50), of which important are:

  • Introduced plugins system for Race gamemode - this is made to split non-essential parts of the main resource into separate resources, allowing for more flexible configuration for server owners and easier development of new race features for scripters.
  • Similar change was made to regular gamemodes - parts like player colors or mission timer were split from gamemodes and placed into separate resources. This should also make it easier to make new gamemodes for MTA, as you can just focus on your mode and use standard resources for handling non-gamemode specific stuff, instead of recoding it yourself.
  • Deathmatch gamemode was added
  • Updates for Map Editor (partial fix for EDF element gridlines, compatibility tweak for runcode, fixes for gamemode testing and saving, added paintjobs to vehicle EDF)
  • Updates for Race (nametags, pickups, spectator, voting, player health syncing to vehicle health was removed as it could kill the player prematurely, max race duration value was increased)
  • Tweaks and fixes for other resources (admin, amx, assault, broph, ctf, ctf_csitaly, freeroam)


(full list of changes)

That's it for now.


Looks like the release of MTA 1.0 might not be a myth after all.
I've played race on 1.0. It really is very nice. Good sync, some unbelievable crazy maps. (Jhonline models)
Who here wants to start creating some scripts for our future 1.0 server? Wink


Comments (14)

May Championship Winners Posted on Tue 02 Jun 2009 16:36 in Server and Site News
Whiskey
Site Admin


[SKC]PYGsteriK=1300.06
Val=1174.65
[SKC]SyS=1088.4

Well done lads!

But who's Val?


Comments (6)

April Championship Results Posted on Fri 01 May 2009 12:25 in Server and Site News
Whiskey
Site Admin


Its been a bit of a calm month, but here are the winners anyway.

1st: Ayo 734.93
2nd: [SKC]PYGsteriK 608.1
3rd: [SKC]Whiskey 572.95

Well done!
Especially me! Laughing


Comments (11)

March Championship Results Posted on Sat 04 Apr 2009 18:10 in Server and Site News
Whiskey
Site Admin


1st: [SKC]SyS: 1161.4
2nd: Harum: 658.14
3rd: Seb: 575.68

Scripts were down most of the month but w/e


Comments (0)

 
Top 5 Race
1. Mach5
2. [SKC]Acid_Rain
3. [SKC]PYGsteriK
4. Val
5. [SKC]Tulaipo[NL]


Last 5 Forum Posts
FUEL PC - RELEASED by Ruuub
Where is everyone now? by Hitman
YOUTUBE CLIPS :!: by runman
June Championship Results by Ivan_xXx
GTA IV Racing league by Dop3man(Uk

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Who's Who
TD Mystic and Whiskey look after the SKC clan, and Whiskey is also our site admin.

Adiboy takes care of everything related to the scripts.

 





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